Where our market data comes from
Albion Online has no official price API. Every market tool you've ever used — this one included — runs on the community-operated Albion Online Data Project (AODP). Understanding how it works tells you exactly how much to trust any number on this site.
How the data is collected
Players run a small AODP client alongside the game. When they open a marketplace, the prices their own game client receives are uploaded to the shared database. Nobody is scraping the game servers — the data is exactly what real players saw, when they saw it.
The catch: coverage follows players
A price only updates when someone with the client visits that market. Popular items in Caerleon may refresh every few minutes; an obscure artifact in a quiet city might go days between updates. That's why every price on this site carries an age badge— we'd rather show you an honest "22h ago" than pretend stale data is live.
Reading the age badges
- Green (under an hour): effectively live. Trade on it.
- Orange (1–12 hours): the shape is probably right, exact numbers may have drifted. Fine for planning, verify before big commitments.
- Grey (older): a historical footprint, not a quote. The listing may be long gone.
What we do on top of the raw feed
Raw listings include meme prices — someone listing a 5,000-silver cape for 10 million. Our Flip Finder cross-checks every listing against the item's 28-day traded price history and rejects listings that are wildly out of line, so a troll listing can't masquerade as an opportunity. Item pages show you everything and let the age badges speak.
How to make the data better
Coverage improves every time another player runs the client. If you play Albion, installing the AODP client from albion-online-data.com quietly feeds the markets you browse into the shared pool — including the prices you see here. It's allowed by the developers, runs in the background, and is the single biggest thing anyone can do to make every Albion market tool more accurate.