How market flipping works in Albion Online

Flipping is buying an item cheaply in one city and selling it for more in another. It works because Albion's markets are local — every city has its own order book, its own supply, and its own demand.

Why price spreads exist

Each royal city has a crafting bonus and a regional resource around it, so goods pile up where they're produced and run scarce where they're consumed. Caerleon and Brecilien add their own distortions — higher risk to reach, different buyer populations. The result is that the same item routinely trades at different prices in different cities, and hauling goods between them is a real profession.

The actual math

A flip is only profitable after fees. When you sell via a sell order you pay a 2.5% setup fee when listing, plus a sales tax of 4% (with Premium) or 8% (without) when it sells. Buying an existing sell order costs no tax. So the honest formula is: profit = sell price × (1 − tax − 2.5%) − buy price. Our Flip Finderapplies this automatically — the profit column is what you'd actually pocket. For the full fee breakdown, see the market tax guide.

Reading a flip opportunity

The risks

Getting started

Open the Flip Finder, toggle your Premium status, and sort by ROI. Start with cheap, high-volume goods (T4–T6 resources and refined materials) to learn routes with little at stake, then scale up to mounts and gear once you trust your read of the market.